Kiddy can pick up Dixie and toss her onto ledges. The game even encourages you to use both Kiddy and Dixie since certain situations will be better handled using one Kong more than the other. By and large, the general gameplay sticks to the old tag-team formula allowing the pair to perform team maneuvers. Dixie stays true to form retaining her ability to descend slowly after jumping up and down by using her ponytail helicopter-spin in midair, and players can still alternate between the two playable characters on the fly. While both Donkey Kong and Diddy are sorely missed, Dixie and Kiddy function, for the most part, just like Diddy and Dixie did in the last game. There is an Easter egg players can discover which shows Wrinkly playing the Nintendo 64 over the Super Mario 64 theme song. The story (what little we get) isn’t anything to write home about but when it comes to Donkey Kong Country games, it’s what we come to expect. Rool and his Kremling army which includes Arich, a large, red spider found at the end of Kremwood Forest, Belcha, a mischevious barrel who resides inside an old barn at the end of Lake Orangatanga and Squirt, a large, rocky slug who lives on a waterfall. Along the way they must battle against King K. Both the titular gorilla and his nephew go missing after a trip to the Northern Kremisphere and it’s up to Diddy’s girlfriend, Dixie Kong, and her younger cousin Kiddy Kong, to traverse the kremling-infested lands in search of them. The problem is, I’m still not sure how I feel about the game.ĭonkey Kong himself is once again absent, and this time Diddy’s also nowhere to be found. Now years later I’ve decided to give it one more shot, hoping to walk away loving it as much as I love every other game in the DKC series. Unfortunately, while I liked the game enough to recommend it, I just couldn’t wrap my head around why I didn’t like it as much as the original two. I was one of those fans, and it wasn’t until DK3 was later released on the Wii that I finally had a chance to play Rare’s 16-bit swan song for the first time. And with the N64, most of those players never looked back. When Donkey Kong Country 3 first hit store shelves in November of 1996, it was just over two months after the hardware debut of the Nintendo 64 and by that time, most players including loyal Nintendo fans had already moved on to Super Mario 64, a title acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. Needless to say, Rare had some big shoes to fill when making the third and final entry of the original Donkey Kong Country trilogy. It pushed the boundaries of what the Super Nintendo was capable of and the follow-up Donkey Kong Country 2: Diddy’s Kong Quest delivered in exceeding the standard set by its predecessor. Others are set in low-gravity situations, allowing you to jump ridiculous distances.Donkey Kong Country is a game held in high regard and with good reason. One level includes a giant ominous saw coming at you from the bottom of the screen. Some courses are timed races, and will feature a horde of insects chasing you the whole time. Another mini-game is almost completely identical to the half pipe minigame in Sonic 2, and features your character collecting items and avoiding spikes. "Cranky's Dojo" allows you to play as the elder Kong as he blocks incoming enemies with a shield. The only real change they implemented is more mini-games. Barrel-throwing is still prevalent, as well as the ability to turn into (or ride) your various animal friends. Almost any of these levels could have been included in the original game, and they wouldn't have stood out. Getting a DK barrel still regains your partner, shiny barrels are checkpoints, collecting K-O-N-G gives you an extra life, etc. While she's certainly useful, I found neither her nor Kiddy to be as likable as Donkey or Diddy Kong.Īll of the core gameplay mechanics remain unchanged from the other titles in the series. I'm not sure how the physics work on that, and I'm also not sure how a monkey grows a ponytail, but it's a helpful ability (especially in jump-intensive levels). Dixie Kong is far more useful, considering she can slow her descent using her ponytail. Other than the ability to break planks and skip across water, he controls almost identically to Donkey Kong in the original DKC. Granted, he's not particularly interesting or useful. Players control Dixie Kong and Kiddy Kong, the latter of which seems to have been forgotten by Nintendo and Rare. This re-release should give younger gamers a chance to check it out, as well as those that missed out the first time. The same situation happened with Super Mario World 2: Yoshi's Island (which is a shame considering it's one of the best platformers ever). This third game in the series is easily the least played, mostly because it was released right around the same time that the 32-bit Playstation and Saturn were getting all the attention.
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